

Many devs do not take these issues seriously, and figure that because it's a small portion of their audience having the problem, it's not worth fixing. I'#m playing on fullscreen and so far the game is filled with spots that cause a stutter every time I pass trough them.Ĭopy-pasting from the other thread, and I appreciate the response from SChin.

I don't really know what to make of it, and don't want to start a second topic, so I'll just ask here if anyone knows how to upscale this game? DSR completely breaks the UI and r.ScreenPercentage= does upscale but causes some weirdness.Įdit 2: To clarify, adding r.ScreenPercentage=X to engine.ini does upscale the game, but causes serious problems in dialogues with textures vanishing on the right side and bottom of the screen - some sort of overlay/filter seems to still be rendering at your native resolution. Is the only solution to play Fullscreen with Vsync on? It causes a lot of input lag even with nvidia's low latency option set to Ultra.Įdit: Also, just a suggestion, you should allow higher than 100% with the render scaling option for people who would like to upscale. It does work here to eliminate tearing, but The Outer Worlds stutters like crazy in Windowed Fullscreen. ini edit to enable Triple Buffering?īarring those, my normal solution would be to switch to Windowed Fullscreen and allow Windows DWM to do a triple buffering pass itself. Nvidia's Fast Sync doesn't seem to work with the game. No matter what I limit my frame rate to, the game has serious screen tearing.
